![]() Part of what made it so complicated is that there was a lot of Capcom infighting for a while between Capcom USA (who apparently actually owns the Street Fighter brand, according to copyright indicators on SF4/SF5) and Capcom Japan. And how come he gets to make a new ST? What'd he do, like, work his way up at the company for years and pitch a project the community claimed to want? Pff." "How dare this USURPER defile the face of PERFECTION! You can't make ST BETTER. To be fair, the impression I get is that the rage may be less a matter of his particular choices than offense at the fact that he made any changes and that he got to make changes. Sirlin has a higher proportion of hatefans than any non-woman I can think of in gaming, except maybe Phil Fish. Management had no real investment in the project by launch anyway.Īs for the changes, you can decide whether they were controversial by looking at how many people are still going out of their way to make demonstrably false accusations against him over a decade after the fact. ![]() The team begged to patch the bugs out, but patches on consoles have to go through cert so they cost money and time, and they probably cost more back then. Sirlin has essentially a small book about the development of SF2HDR on his site, including articles for each character, including Akuma. Akuma wound up too strong due to a couple of move properties they missed while hacking their changes into emulated Dreamcast assembly code which IIRC was itself emulated arcade assembly.
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